Exploring Fallout, the Gaming World’s Most Unexpected Television Success
The post-apocalyptic TV show has come back to streaming services, and it's safe to say that fans were pleasantly surprised by the caliber of its first season. By illustrating the atomic-age, post-apocalyptic United States through the perspectives of three different characters, it effectively portrayed various facets of the gamer's experience.
We followed vault-dweller Lucy, striving to do the right thing and discovering that the wasteland made that very difficult; Max, the Brotherhood of Steel rookie, who starts doubting his faction's leadership and unleashes plenty of trouble in robotic power armour; and Walton Goggins's character, a breakout character who has completely shed any sense of morality out in the irradiated wastes.
Building Anticipation for Season Two
The debut season's conclusion unveiled crucial details about who helped cause the atomic conflict that condemned a society in underground vaults for centuries. It also left several enigmas open for the next installment – and, now, expectations are considerably elevated.
“We’ll take ‘pretty good’ – we should print that on merchandise,” remarks the show's co-creator.
“Going into the initial season, people were like, ‘Just don't mess it up’,” comments Todd Howard. “We’re over the moon with the reception to the show, so now people are coming in with more excitement and new expectations.”
The Mojave Beckons for the Next Installment
The upcoming season is set in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the series, despite the fact that it was technically flawed at launch.
“It’s more of a sun-baked feel, a Southwestern essence, that’s so key to that game,” notes the co-creator. “That dusty, desolate Route 66 aesthetic of the game is so much rewarding to translate into the show.”
In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators suggest that it will honor the player’s journey.
Crafting a Tangible World
The Fallout TV series is praised for its tactile feel – its production team insisted on authentic items and environments were built, echoing the makeshift nature of the towns in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a blue screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, particularly of a interactive medium, is to seem like it’s tangible.”
Indeed, almost each creature you see on-screen is physical, including the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are created using puppets, and were reportedly pretty frightening up close.
A Labor of Love
The Fallout series resonates because it is crafted by talented film-makers who are also dedicated players, in collaboration with the visionaries behind the source material. This shared passion for the universe is apparent in the finished show.
The second season is being released on a episode-by-episode basis rather than as a all-at-once release, marking a change from the previous season. This approach will allow for a altered viewing experience, a dynamic the showrunners themselves are looking forward to observe.
“It's richer, it’s larger in scale, it’s more humorous, it has a lot of surprises,” says Howard. “I’m looking forward to seeing what people think.”